Quest: Event Gamification in Amego

Quest is the name we've given to our fun, native gaming system within Amego. We've built a great gaming foundation and have plans to add more features here throughout 2024.


Quest 101

Quest is a game that allows attendees to view and complete a number (2-10) 'stops'. Each stop includes an action that you as the event organizer wishes the attendee to take during your event. As stops are completed by the attendee, we show a celebration and mark the stop as completed. When all stops are completed, we show the quest as completed, along with a 'you did it!' message.


If you'd like Quest completions to power a gift redemption solution, like a scanner, please let us know.


Activity Tracking Options

There are three types of activity tracking:

QR codes:

    • You can use QR codes to track and give points to an activity that occurs outside of the app. For example, if you have a photo booth activity onsite you can create a QR code for the attendees to scan after taking a photo. If you aren't using lead scanners, you can also use QR codes for Sponsors throughout the Expo hall.
    • Use qrcodegenerator.com (or any generator) to create the QR codes. Just enter the text value of the QR code and when your attendees scan the QR, the stop will be completed.
      • Important: We recommend using all lowercase and no spaces to ensure your code is easily scanned. ie. photobooth2


In app Engagement:

    • Amego Surveys: You can choose to have survey completions as a stop, and when the attendee completes a question in an Amego survey, the stop will be completed.
    • Amego Networking: You can ch

Scanner Engagement:

    • Important: An EMS integration is required for Scanner engagements, please reach out to us to confirm this is in place for your event.
  • Session Scanning: When an attendee is scanned, they will complete the stop.
    • Session Any will work for any session
    • Session Scan is a particular session that you designate in Amego CMS

Learn More: If you'd like to know more about how to track quest activities via Scanners, check out the documentation here.


Networking Engagement:

  • Add contacts: When an attendee adds/ favorites a contact in the Networking tool, they will complete the stop.
  • Send message: When an attendee sends a message in the Networking tool, they will complete the stop.
  • Book meeting: When an attendee books a meeting in the Networking tool, they will complete the stop.
  • Edit profile: When an attendee edits their profile (photo upload) in the Networking tool, they will complete the stop.


Setting Up Quest


Basics:

  • Name: What do you want to call the quest? 'Quest' is just an Amego way of talking about it - you can name it anything you like.
    • Character count: 25
  • Logo: Create a PNG logo for the game, ideally something fun that includes the name.
    • Image specs: Any Size
  • Game Intro Text: Help attendees understand the value in playing the game with a simple description.
    • Character count: 100
  • Activities Call to Action: Explain how to play and win the game
    • Character count: 100
  • Prize Won Text: Show attendees what they will win when they complete all stops. We recommend against a game without prizes.
    • Character count: 100
    • Image specs: 512x512 Square, PNG
  • Terms & Conditions:
    • Character count: 200
  • Audience: Who is allowed to participate in the game

Learn More: If you'd like to know more about creating multiple Quests based on Attendee Types, check out the documentation here.



Creating Activities

You can create 2-10 Quest activities/stops. Try to make it easy for an attendee to complete each stop, and try not to add to many stops. We recommend around 6 stops and only more if the additional stops are very easy to complete, like taking a survey. You'll need to have 2 images for each stop and have in mind how attendees can complete the stops, either by scan or in-app.


  • Activity Name: Show attendees to their next activity with a clear activity name
    • Character count: 25
  • Completion Instructions: Help attendees understand how to complete this specific activity
    • Character count: 150
  • Reward options:
    • Points: how many points does an attendee earn for completing the specific activity
    • Stop: completion of the activity unlocks the stop


Creating Prizes

  • Prize Name: Alert attendees of all potential prizes
    • Character count: 25
  • How to Win text: Explain to attendees what it takes to win this prize
    • Character count: 100
  • How to Earn:
    • Points/ Stop
    • How many Points/ Stops does it take to earn

Design

    • Game Intro screen logo: Includes Game name and steps to participate
      • Image specs: 1080x1920, PNG
    • Activity images: an off version and an on version (completed) for each activity
      • Image specs: 512x512, PNG
    • Prize images: Images of Prizes (if applicable)
        • Image specs: 512x512, PNG
    • Confetti icons: Form a celebration confetti after each stop or game completion
      • Notes: 5-10 optional SVGs; Color selection available from branding
    • Completion screen: a portrait image used to celebrate the game being completed by the attendee
      • Specs: 1080x1920, PNG or GIF


Quest Intro screen

Final Quest Complete screen




Leaderboard

For Quests that are using points to determine winners, we now offer a Leaderboard! The Leaderboard is found next to the Activities tab in the game and shows the top 10 point holders + where you stand. This is a great way to create a fun competition amongst the attendees



Managing Quest from the CMS

Learn More: If you'd like to know more about managing Quest from the CMS, check out the documentation here.


Onsite Game Metrics

For each game, we show the following metrics:

  • Quests started
  • Quest stops completed
  • Quest overall completed

Note we do not collect quest stats for individual attendees.

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